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    M
    Creator of SpellsBee.net

    Mahadi

    I’m an independent designer and developer building SpellsBee.net—a browser-based word game shaped around clear interaction, dependable puzzle logic, and the satisfaction of finding one more word.

    “The interface should make the next word easier to think about—not give the player more interface to manage.”
    — Mahadi
    The story

    Why I built SpellsBee

    I’ve always liked word games that fit naturally into a short break. The strongest ones establish a simple rule, give you room to explore, and let progress emerge from your own observations.

    SpellsBee.net began as an attempt to build that experience for the browser: no player account required, a shared Daily hive for routine, and Unlimited puzzles for practice. As the project grew, hints, definitions, ranks, archives, statistics, and sharing were added around the same core interaction.

    The work now involves both software and editorial judgment—testing scoring and date behavior, improving mobile layouts, reviewing word-list issues, writing useful guides, and making sure new features do not bury the puzzle.

    Working principles

    How product decisions are made

    01

    Keep the puzzle central

    Navigation, hints, stats, and settings should support the hive without competing with the act of finding words.

    02

    Make feedback useful

    Ranks, definitions, and progress should help players understand what happened and decide what to try next.

    03

    Build for real devices

    The same puzzle should feel clear and responsive on a small phone, a keyboard-driven laptop, or a wide desktop.

    Recent writing

    Notes on words and building

    Browse all articles
    Feedback and contact

    Found a bug or have a word-list question?

    Send the puzzle date or letter set, the word involved, and enough detail to reproduce what happened.

    Contact Mahadi